Six Stars: a purple getaway car with armed passengers drifts away from a police truck on a palm-lined street at night

Wanted

Outrun the
whole city.

Six Stars is a car-chase roguelite. You drive the getaway car, your crew does the shooting, and every thirty seconds the police send more.

Coming soon to the App StoreSee a chase ↓
  • iPhone & iPad
  • Plays offline
  • Optional rewarded ads
Getaway cars
18
Crew weapons
17
Bosses
9
Maps
3
Ads
0

One chase, minute by minute

The heat only goes up.

Steering, throttle and brakes are yours. The wanted level is not.

  1. A red pickup with armed passengers in the bed leads a police car down a sunny street

    00:001 starSunrise

    Eight cruisers are already out.

    Every chase starts at sunrise with one star, a free car and a passenger with a sidearm. The street is busy before you reach the first junction.

  2. A column of police cars chases a red sports car while one of them explodes

    01:304 starsMorning

    Another star every thirty seconds.

    Each star calls in roughly one more pursuer and opens up the roster: faster interceptors, heavy rammers, armored units, spike runners and relay trucks. Twenty minutes in, fifty police are on the map.

  3. An armored boss truck bursts into flame behind a getaway pickup

    02:306 starsDay

    Boss inbound.

    At 2:30, and every three minutes after, something bigger rolls in under the wanted meter. Each boss has its own attack, and each one drops a chest.

    • Juggernaut
    • Sky Marshal
    • Siege Tank
    • Command Truck
    • Road Warden
    • Hook & Chain
    • Deluge
    • Switchboard
    • Twin Fangs
  4. A red sports car with its crew firing races along a riverside road ahead of police

    03:458 starsDay

    Heist on.

    An armored car heads for its vault. Wreck it inside 70 seconds, drive through the bag it drops and reach the drop point while four extra units chase the money. Supply drops parachute in along the way, marked by red flare smoke.

  5. A yellow taxi speeds down a dark city street as a police car explodes behind it

    07:3016 starsNight

    Lights out.

    A full day passes every ten minutes of chase. After dusk the windows, sodium lamps, traffic signals and headlights come up, and the light bars paint the road red and blue.

  6. The yellow taxi leaves a burning police car behind on a night street

    49:30100 starsNight

    One hundred stars.

    The meter reads 100 at 49:30. The threat keeps climbing after that, and so does the payout. When the car finally goes up, everything you earned goes back to the Garage.

A yellow sports car with four armed passengers firing at a police car behind it

You drive. They shoot.

Your crew handles the guns.

Every weapon fires on its own, so your thumbs stay on the line through traffic. Pick a crew lead in the Garage and they ride shotgun with their own weapon and a perk.

  • MagsSidearm a level up, and it pierces
  • AceFires faster while you drift
  • TorchFire burns longer
  • SparksPolice shots hurt less
  • BoomerWider blasts
  • TexCollects XP from farther away
  • VegaHarder rams
The Six Stars level-up screen offering three upgrade cards: Fuzzy Dice, Riding Shotgun and Speed Loader

Level up

Three cards. One pick.

Wrecked police drop XP. Every level deals three cards: a new weapon, a new passive, or another level on something you already carry. Carry up to six weapons, eight levels each, and six passives.

Take a weapon to level 8 while carrying its paired passive and the next chest evolves it into a signature weapon.

  • Hand Cannon
  • Smart Rounds
  • Cluster Barrage
  • Faraday Cage
  • Mine Layer
  • Burnout
  • Buzzsaw

The arsenal 17 weapons

  • Sidearm
  • Street Sweeper
  • Rocket Launcher
  • Signal Jammer
  • Grenade Lobber
  • Molotov
  • Boomerang
  • Riding Shotgun
  • Jumper Cables
  • RC Bomber
  • Fireworks
  • Hunting Rifle
  • Dye Pack
  • Smoke Screen
  • Tyre Slashers
  • Spike Trail
  • Oil Slick

Passives 10 upgrades

  • Engine
  • Traction
  • Hot Rounds
  • Bumper
  • Bodywork
  • Pickup Scanner
  • Speed Loader
  • Wide Load
  • Duct Tape
  • Fuzzy Dice

Built for thumbs

Drive like you mean it.

Landscape touch controls are drawn for the way you hold a phone: steering on the left, everything else under the right thumb.

The Six Stars chase screen: a red getaway car with police behind it, the wanted meter at the top, a minimap, and touch controls for steering, gas, brake, drift and nitro
01

Drift and nitro

Hold the handbrake through a corner and the tail steps out. Style fills a nitro tank: a burst adds 30% top speed, and rams during it hit two and a half times as hard.

02

Style pays cash

Near misses, drifts, air, smashed props and ram takedowns chain into a multiplier of up to ×5, banked as cash when the chain closes. One hit and it drops.

03

Use the street

Clip the legs of a water tower, billboard or scaffold and it falls across the road behind you, onto whoever is following. Lamp posts, hydrants and bus shelters snap and scatter.

  • Steering joystick that reads how far your thumb moves
  • Gas, drift and brake under one thumb
  • Haptics for gear changes, drifts and hits
  • Game controller support
  • Left-handed layout
  • Reduce flashes and a screen-shake slider

The hideout

Every escape pays for the next one.

Chase cash stays with you. Spend it in the Garage on new rides, permanent upgrades and paint, then take it all back out on the street.

The Garage: the Sunspike on a lit turntable in the hideout, with Workshop, Motor pool, Crew and Rap sheet tiles and a Start chase button
The Garage
The Motor pool comparing the Redshift GT's stats against the car you drive
The Motor pool
Workshop
Six permanent upgrade paths, ten levels each, carried into every chase.
Paint shop
Respray any car you own in one of twelve colours.
Rap Sheet
24 career milestones written up as criminal charges, each with a bounty. Climb from Clean Record to Six-Star Legend.

The motor pool 18 cars

Prices are in chase cash.

  1. All-rounder

    Daily Driver

    Even speed, grip and bodywork

    Free

  2. Cornering

    Switchback Coupe

    Sharp steering, quick top end, fragile body

    $500

  3. Low profile

    Night Cab

    The wanted level rises 28% slower

    $1,500

  4. Off-road

    Dust Devil

    Grass, sand and gravel cost no grip or speed

    $4,000

  5. Street tuner

    Backbeat LX

    10% drift-release speed boost

    $6,500

  6. Hauler

    Crew Van

    Tough body, solid rams, steady pace

    $10,000

  7. Precision

    Seabird S

    Sharp steering and a 16% drift-release boost

    $16,000

  8. Gunner

    Haul Pickup

    Every chase starts with a Street Sweeper in the bed

    $24,000

  9. Drift

    Railline RS

    20% drift-release speed boost

    $36,000

  10. Collector

    Sweet Ride

    XP reaches you from 60% farther; power-ups drop 60% more often

    $50,000

  11. Classic muscle

    Cinder Classic

    12% less damage and strong rams

    $70,000

  12. Bruiser

    County Muscle

    Strong rams, plenty of power

    $90,000

  13. Grand tourer

    Ironvale GT

    10% less damage and a strong top end

    $120,000

  14. Armor

    Vault Runner

    35% less damage; ploughs through props, which pay double

    $160,000

  15. Retro exotic

    Sunspike

    25% drift-release speed boost

    $195,000

  16. Mid-engine

    Redshift GT

    12% less damage, high speed, responsive steering

    $220,000

  17. Speed

    Midnight Interceptor

    Pursuit-grade steering and a 30% drift-release boost

    $250,000

  18. Hypercar

    Nightglass XR

    28% drift-release boost and sturdier exotic bodywork

    $300,000

Three maps

Pick your streets.

All three run a ten-minute day: sunrise, day, evening and night, then round again.

Solana Bay pier with a Ferris wheel beside the marina

Coastal streets, Old Town and the harbor

Solana Bay

A coastal river city with 14 km of streets, five bridges, six roundabouts and 26 landmarks, from the cathedral on the Plaza Mayor to the pier, the stadium and the lighthouse.

The North Downtown skyline from above

Skyline, expressway and Amberway Tunnel

North Downtown

A skyline district ringed by neighborhoods, with an elevated expressway over the grid and a tunnel beneath it.

Adobo Valley reservoir and dam surrounded by pine forest

Lake, dam, sawmill and Ridge Road

Adobo Valley

A wooded mountain valley with a reservoir and dam, a railroad town, a working sawmill and a switchback road up to the mountain lodge.

The Shop

Every car is earned on the street.

Chase cash buys everything in the Garage. Some players can choose to watch an ad for a 35% chase cash bonus or a level-up reroll. The optional monthly Getaway Pass gives a larger automatic payout boost, ten rerolls per chase and no ad offers. Cash packs are also available through the store.

  • 1.5× chase payouts
  • No ad offers while your pass is active
  • Four cards at every level up instead of three
  • Ten level-up rerolls per chase instead of one
  • A monthly season track of cash and exclusive neon, metallic and pearl paints that stay yours

The Getaway Pass renews monthly until you cancel it in your App Store account settings.

The Six Stars Shop showing the Getaway Pass season track and three cash packs

Questions before you floor it.

Anything else: get in touch.

What kind of game is Six Stars?

An arcade car-chase roguelite. You steer, accelerate and brake; your passengers fire every weapon on their own. Each chase escalates until your car is wrecked or you cash out, and the money you earn buys permanent upgrades and new cars in the Garage.

Which devices does it run on?

iPhone and iPad running iOS 16 or later. It plays in landscape with built-in touch controls, and game controllers work too.

Do I need an internet connection?

No. Chases run entirely offline. Purchases and optional rewarded ads need a connection.

Do I need an account?

No. There is no sign-up and no login. Your progress is saved on your device.

Will my progress move to a new device?

Progress is saved on the device rather than to an account, so it is not synced between devices. Restore purchases in the Shop brings an active Getaway Pass to a new device.

Are there ads?

Some players may see optional ads for 35% extra chase cash or to reroll level-up choices. You can skip them and keep playing. Ad offers start after your first chase. An active Getaway Pass removes ad offers and gives an automatic 50% payout boost.

Can I reroll level-up choices?

Every chase includes one free reroll, or ten with an active Getaway Pass. Free players offered ads can earn up to seven extra rerolls per chase, with at most one ad per level-up. Rerolls last for that chase and do not spend your level-up.

How long is a chase?

It is tuned for runs of about 10 to 20 minutes, but nothing stops you going further. Pause at any time and choose End chase & collect payout to bank what you have.

Six stars.
One getaway car.

Coming soon to iPhone and iPad.

Coming soon to the App Store
Six Stars: a red convertible with its crew firing back at a police cruiser on a sunny street